Technical
This page is going to explain the technical side of things.
How to calculate the driver health
Quite easy. Similiar to how the bonus distance works. Though the variable for the driver health is going to be much much longer. This would mean that after a km the driver health would not go from 100% to 99%. Ideally we'll want to do a:
General health tick when player is driving
This is what the above text is referring to. A tick of health is decreased every few meters.
Player-to-player collisions
When two players collide with each other - both players will have a fair share of decrease in driver health. The amount of health to decrease will depend on a few factors:
- speed
- direction of travel (aka front-to-front or same direction)
Circumstances
Condition | Action |
Player is spectating | Do nothing |
Player is driving | The health tick decreases per meter |
Player is on track, but AFK | The health tick decreases at 0.10% per second. |
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