Job Professions
Normal
Start location: Default
All players will have some sort of user interface imitating a phone/tablet of some sort. You can access it at any time to start a food delivery job. Player should be able to choose if its a single delivery or a series of deliveries (jobchain/jobstack).
You are given a random Food Place to go and pick up the orders from, which will give you a random amount (1-5, will be shown after you start the job) orders to deliver to random places on the map.
As irl, you aren't delivering 15 food orders at once, its always just a few
You would be paid a random X amount of money (or based on time it takes to deliver?) per job. If you cancel mid stack, you would be charged a random amount for the deliveries you didn't complete. After you complete the whole stack, you will be automatically (if you selected that option before starting) assigned a new, random Food Place to go and pick up the new orders. This would be the time you can cancel without being charged
Heavy Duty
Start location: Industrial area.
There will be various types of heavy duty types.
Heavy Cargo |
+
. After player has finished loading the truck, x kg or x% restriction is added to the player live (without player having to do this manually) If a player is using a fluid-truck, the delivery material is any fluid (water, gasoline, diesel) If a player is using an open-truck, the delivery material is any compound (sand, gravel) If a player is using a closed-truck, the delivery material are parcels/packages (items) |
Fragile Cargo | Amount of damage to vehicle during the job affects the pay |
On-time Delivery | Time affects the pay |
Garbage Collection | Goes to several locations, has to wait X seconds at each place. This would be similiar to how a bus does its bus routes. |
Fuel Delivery | Use a fluid truck to delivery x amount of litres to each gas station |
Postal | Several locations, time affects the pay or has X minutes to do as many jobs as possible - paid per job |
Each job would take X seconds to load/unload cargo.
Notes for later:
- Players stops by the
tollbooth/entranceand starts a job there.- Once accepted, the player will be directed to where to load the package(s)
Bus
Start location: Bus terminal
- Each track has
1 bus terminal - Player start and end each bus route at the bus terminal
- At the terminal a GUI could show:
- Route selection
- Session rewards for bus routes
Taxi
TowTruck
Definition
Towtrucks assist players when needed.
• A player need to wear a tag infront of their nickname in order to go on-duty as a towtruck: [TOW] .
• TowTruck sub-ranks:
◦ TowTruck driver - this is the lowest towtruck role and the one new towtruck drivers start off with.
◦ Roadside Assistance Manager - With more tow experience, towtruck drivers can get promoted to this tow rank.
◦ Specialized Towing – This is the most experienced tow rank. It has a requirement of 100 towing hours (afk hours not included).
How it should work
• When a player is stuck and calls for tow (via !calltow ). All ON-DUTY towtrucks will get a notification that there’s an incoming call for road assistance. This request can be accepted with !accept/!respond. A 150€ fee for the towing job is automatically added. The player can specify an additional number for the job.
• When accepted:
◦ Message to global chat saying that the tow is on the way.
• On arrival:
◦ When the tow arrives, there are various ways to assist the player:
▪ Good old fashion way, by bumping into them in reverse
▪ Use layout objects to get to an area that is not accessible
No Comments