Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

30 total results found

Tax all income

InSim Taxes

Players that have been online for more than 8 hours will be taxed 80% of all incomeThis tax will be based on daily playtime. This value is stored in the database, and is reset every night.

Driver Health

InSim Taxes

All players will start with 100% health when joining for the first time.Each job location has a variety of foods and drinks that any player can purchase.Drinks fill up 10% healthFoods fill up 25% healthGas Stations can offer bigger meals which sets the health ...

Money wasters

InSim Taxes

Offer lottery tickets at a single job location on each mapWhen a player purchases a lottery ticket, they have a 25% chance of profiting from itBring back casinoBlackjackPokerGuessing game

Mandatory vehicle inspections

InSim Taxes

Vehicle needs to be atleast 75% conditionif you dont do it, police will be able to chase and fine you

Vehicle Insurance

InSim Taxes

basically, we need to make things easy when you're poor, and really hard when you're rich.All players have to pay for insurance for each car that they own.It is mandatory to pay for insurance (atleast the minimum insurance tier)The payment is issued per player...

Overview

InSim Taxes

Expense typeRate depends onWhat happens if expires/runs outBenefitsRoad taxPer vehicle (class?)Police can seize vehicleN/ABasic insurancePer vehicle, rate bands for mileagePolice can seize vehicleN/AAdvanced insurancePer vehicle, rate bands for mileage, depend...

Technical

InSim Driver Health

This page is going to explain the technical side of things.How to calculate the driver healthQuite easy. Similiar to how the bonus distance works. Though the variable for the driver health is going to be much much longer. This would mean that after a km the dr...

Impound Lot

InSim Features

Players get automatically teleported to an impound lot when:They don't have enough money to pay for insuranceThe vehicle has been seizedWhen a player got their vehicle seized, and they only have 1 vehicle - they're gonna have to use a fallback vehicle:This veh...

Party Jobs

InSim Features

Players should have the ability to do jobs together.RequirementsAll players in party needs to have a matching professionPlayer with profession normal can't join a job party where leader has profession heavy_duty.New Party SystemInvites are required to join a p...

Performance Issue

InSim

Summary of findings Why 220 MB?Rough breakdown:.NET runtime/JIT/assemblie...

Planner: Vehicle Condition

InSim Features

Revised Plan Database New tableVehicleService (one-to-one with VehicleRegistration): Id (int, PK)VehicleRegistrationId (int, FK → VehicleRegistration) ConditionValue (int) — default 0 MissedServices (int) — default 0LastServiceDistance (double) — default 0Tota...

Cop System

InSim Features

This page is solely used as a write-up about the cop system, for planning out exactly how/what we want to do in the cop system Ranks We'll stick with what we have had in the past, being: CadetOfficer Undercover police Possibility of undercover police? Maybe wi...