Cop System
This page is solely used as a write-up about the cop system, for planning out exactly how/what we want to do in the cop
Ranks
We'll stick with what we have had in the past, being:
- Cadet
- Officer
Undercover police
Possibility of undercover police? Maybe with a black nickname?
Requirements
WIP - needs to be checked against current tow truck requirements.
Website
Online theoretical test consisting of 10 questions, only accessible once with a password/token, and a maximum time limit of "?" minutes. More than "?" correct answers for passing and then being able to take a practical test with a cadet trainer.
Typical Fines
Here are the most typical fines:
Offense | Fee |
Speeding | 100 € |
Reckless driving | 100 € |
Illegal parking | 100 € |
Additional feex € per condition suspect has passed.
Speed Cameras
Fixed speed cameras around each track. Speed cameras will remain functional as long as one cop is on-duty.
Margin
Use the speed implemented in the insim for those streets + 7% margin.
Mobile Speedcams
Additionally, since speed cameras would be functional, allow the placement of mobile speed cameras. Turn on by command and turn off by command or by moving away. The speed limit would be set automatically using the same logic as the fixed speed cameras.
Can be mapped into track json.
Checkpoint Command
Add a checkpoint command to do license/insurance/job_deliveries checks consists of speed bump + row of cones.
What is a checkpoint command, exactly? ~kriss
Pitstops
As of writing this @ 17th of april 2026 - towtrucks have 50% off for pitlane and pitstops.
It is planned to create some sort of pit stop voucher system, where a player can store free pit stop vouchers after a chase or tow call.
Trello Ticket
Allow free pitstop for cops. Ideally only after a chase.